Uses of Package java.awt.color (Java SE 26 & JDK 26)
Description: use: module: java.desktop, package: java.awt.color

# Uses of Package
java.awt.color

Packages that use java.awt.color
Package
Description
java.awt
Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.color
Provides classes for color spaces.
java.awt.image
Provides classes for creating and modifying images.
javax.imageio
The main package of the Java Image I/O API.

- Classes in java.awt.color used by java.awt
  Class
  Description
  ColorSpace
  This abstract class is used to serve as a color space tag to identify the specific color space of a `Color` object or, via a `ColorModel` object, of an `Image`, a `BufferedImage`, or a `GraphicsDevice`.
- Classes in java.awt.color used by java.awt.color
  Class
  Description
  ColorSpace
  This abstract class is used to serve as a color space tag to identify the specific color space of a `Color` object or, via a `ColorModel` object, of an `Image`, a `BufferedImage`, or a `GraphicsDevice`.
  ICC_Profile
  A representation of color profile data for device independent and device dependent color spaces based on the International Color Consortium Specification ICC.1:2001-12, File Format for Color Profiles, (see https://www.color.org).
- Classes in java.awt.color used by java.awt.image
  Class
  Description
  ColorSpace
  This abstract class is used to serve as a color space tag to identify the specific color space of a `Color` object or, via a `ColorModel` object, of an `Image`, a `BufferedImage`, or a `GraphicsDevice`.
  ICC_Profile
  A representation of color profile data for device independent and device dependent color spaces based on the International Color Consortium Specification ICC.1:2001-12, File Format for Color Profiles, (see https://www.color.org).
- Classes in java.awt.color used by javax.imageio
  Class
  Description
  ColorSpace
  This abstract class is used to serve as a color space tag to identify the specific color space of a `Color` object or, via a `ColorModel` object, of an `Image`, a `BufferedImage`, or a `GraphicsDevice`.